The Nails' Bite tactica
"The Controlling Player may choose that a World Eaters Unit becomes Lost to the Nails when it fails a Leadership Check" When a Unit entirely composed of Models with this Special Rule fails a Leadership Check, that Unit's Controlling Player can choose for that Unit to become Lost to the Nails.
Lost to the Nails tactica
When a Unit becomes Lost to the Nails, all Tactical Statuses affecting it are removed. In addition, while a Unit is Lost to the Nails: - Models in that Unit may add +1" to the distance of any Set-up Move. - Modify the Attacks Characteristic of Models in that Unit by +1. - Models in that Unit are considered to have a Leadership, Cool and Willpower Characteristic of 10 (unless it would normally be higher). - If at the start of the Controlling Player's Charge Sub-Phase, the Unit is within 12" of any enemy Models, that Unit must make a Charge Move. If more than one enemy Unit is within 12", the Controlling Player of this Unit must select the closest enemy Unit as the Target Unit for that Charge. At the start of the Controlling Player's Charge Sub-Phase, if there are no enemy Units within 12" of a Unit that is Lost to the Nails, that Unit is no longer Lost to the Nails.
Brutal Dismemberment gambit
This Gambit allows the Controlling Player to score additional Combat Resolution Points if they are the winner of a Challenge.
While this Gambit is selected, if the enemy Model is Removed as a Casualty during the Strike Step, during the subsequent Glory Step, the Controlling Player gains 2 additional Combat Resolution Points.
Furious Charge reaction
This Reaction allows the Reacting Unit to become Lost to the Nails after the Volley Step of a Charge.
Violence Incarnate tactica
"World Eaters gain a +1 to their Attacks Characteristic when they Charge." On any Turn in which they made a Charge Move, Models with this Special Rule modify their Attacks Characteristic by +1 until the end of the Phase.
Violent Overkill gambit
This Gambit allows additional wounds to be allocated to enemy Models outside the Challenge when the opponent is Removed as a Casualty
If this Gambit is selected, then when this Model makes attacks during the Strike Step, if the other Model involved in the Challenge is Removed as a Casualty, any remaining wounds must instead be allocated to other eligible enemy Models in the same Combat, using the normal Rules.
Brutal Tide reaction
This Reaction allows the Reacting Unit to make a Charge towards a Unit that Targets them with a Shooting Attack.